
struct game_all
{
    bool game; /* Пока труе процес игры идет */

    struct screen screen;
};

//void loadsprite(int num, char * name, struct screen* screen);
//void loadsprite_png(int num, char * name, struct screen* screen);

/** */
void keyboard_event(struct game_all* game_all, SDL_Event* event);

/** */
void mainLoop(struct game_all* game_all);
